So. Figure I might as well continue this thing. I mean, I know that the professor of the GN class was the only one who read it and the class is over, but you know what? I don't go back to school for a few months and I don't know how the radio show will be working when that comes. With that said, I want to keep talking about comics here. The basic idea here is just that I share whatever thoughts I have with the interblag, so why not keep going? At least I talk about something specific; I'm not chronicling my boring-ass life like so many others that blog, and at least I'm not political on this thing.
So. Figure I'll try to keep this up with once-a-week content at least, and I'll be keeping it pretty on-topic for comics (been thinking that the radio show might branch out to non-comics animation). Also, I've had some practice with blogging at another site, so I'll be doing more fancy crap like pictures and videos like recent posts. If there is such a thing as a reader for this thing, I'd like to thank you for your patience. It's only going to get better from here.
Wednesday, June 4, 2008
Thursday, May 8, 2008
Might as Well Talk About Iron Man
You know, I sort of wish I hadn't liked Iron Man so much. Then I'd be able to say something different from what I see everywhere on the net and hear in conversation. But you see, it's all true. Everything good you've heard about this movie is 100% right on. The acting is great, the effects are well done and still special effects (not overdone), and the plot reduces the character to his most essential elements and works from there.
A big reason many of us die-hard comics fans were so (rightfully) excited is because Jon Favreau, the director is... well, one of us. He's been looking to do a Marvel movie for around ten years now if you believe the rumors, and he finally got his shot and quite a bit of budget to do it with. It's actually a joke among my friends and I that scripts for movies more in line with the Spider-Man and X-Men (read: Wolverine) films, but Favreau rejected them on the grounds that they'd have made crappy comics.
And really, that's why Iron Man rocked so hard. It really felt like a good adaptation of a comic, even without being one. And the Iron Monger suit was like watching a steel-plated Hulk; bulky yet graceful... nice.
A big reason many of us die-hard comics fans were so (rightfully) excited is because Jon Favreau, the director is... well, one of us. He's been looking to do a Marvel movie for around ten years now if you believe the rumors, and he finally got his shot and quite a bit of budget to do it with. It's actually a joke among my friends and I that scripts for movies more in line with the Spider-Man and X-Men (read: Wolverine) films, but Favreau rejected them on the grounds that they'd have made crappy comics.
And really, that's why Iron Man rocked so hard. It really felt like a good adaptation of a comic, even without being one. And the Iron Monger suit was like watching a steel-plated Hulk; bulky yet graceful... nice.
Tuesday, April 29, 2008
Webcomic Highlight: Dresden Codak
Dresden Codak does not work like other comics, or even other webcomics. It's in it's own little universe filled with theoretical science, high minded philosophy, and silly slapstick humor. In a big way, it's impossible to summarize, since before the current storyline, there was no emphasis on storylines, only concepts. So this Highlight is a quick hit because I don't know if I can do it justice. The writing is charming and intelligent, the art is attractive and expressive, the science is fun, and you really feel like you have a budding writer evolving as you read.
Another good reason to go read it now is the fact that the archives are short. It's been around for a while, but Codak himself is a student, and so there are often delays between comics; sometimes updates are a month apart. So keep it bookmarked, and check it every so often. It's a reading experience you won't regret.
http://dresdencodak.com/
Another good reason to go read it now is the fact that the archives are short. It's been around for a while, but Codak himself is a student, and so there are often delays between comics; sometimes updates are a month apart. So keep it bookmarked, and check it every so often. It's a reading experience you won't regret.
http://dresdencodak.com/
Labels:
masterwork,
non-class,
quick hits,
technique,
webcomics
Movie Trailer Madness: The Incredible Hulk
Is it bad that I can tell more or less the entire story from this trailer? Banner on the run, hating the Hulk inside him, society hating Hulk even more, Blonsky becomes the Abomination, people see how much worse Hulk could be, then Hulk saves them, and enjoys some popularity, and Banner accepts that the Hulk can be a force for good, and runs off at the end to continue to try to control it. They even got the license for the piano music from the T.V. show.
This isn't a criticism, though. The plotting of a Hulk story isn't where the depth comes from; it's the psychology and build-up, while the story mostly ends with Hulk hitting things and Banner running away. Also, they're obviously pulling some cool moments from all over Hulk continuity, like the Banner-into-Hulk air drop from The Ultimates. So I'm looking forward to it (it comes out the day before my birthday, and I always loved the Hulk), but I don't expect to be surprised.
This isn't a criticism, though. The plotting of a Hulk story isn't where the depth comes from; it's the psychology and build-up, while the story mostly ends with Hulk hitting things and Banner running away. Also, they're obviously pulling some cool moments from all over Hulk continuity, like the Banner-into-Hulk air drop from The Ultimates. So I'm looking forward to it (it comes out the day before my birthday, and I always loved the Hulk), but I don't expect to be surprised.
Movie Trailer Madness: The Spirit
Frank Miller's Will Eisner's The Spirit. Damn it movie, what do you want from me? Yes I enjoyed Sin City, but that's because that's a faithful adaptation. No I don't want The Spirit to be Sin City 2, I can wait for that. Yes I like the casting you've got. No, I don't want them to all either be "badasses" or "whores" (Frank, you really need to work on this one). Yes I like the fact that The Spirit is having a resurgence, but a big part of that is Darwyn Cooke's version, which is true to Eisner's original vision. Oh, and it has colors. No, really. You can do that in a crime-based movie.
Now, I understand that Sin City was a gold mine, and 2 is in development hell due to actor disputes and schedule problems, but that's no excuse to take something that is an artistic work in its own right and make it into a "holdover" for something else by betraying the heart of the work. Now, I'll admit that this is a fairly abstract trailer, and the finished product might be something completely different. But I wouldn't put money on it. Not when I saw that all black "movie version" Spirit figure at NYCC.
Regardless, here's the trailer. Make your own decision.
Now, I understand that Sin City was a gold mine, and 2 is in development hell due to actor disputes and schedule problems, but that's no excuse to take something that is an artistic work in its own right and make it into a "holdover" for something else by betraying the heart of the work. Now, I'll admit that this is a fairly abstract trailer, and the finished product might be something completely different. But I wouldn't put money on it. Not when I saw that all black "movie version" Spirit figure at NYCC.
Regardless, here's the trailer. Make your own decision.
Labels:
general comics,
my feelings,
non-class,
not quite comics
Movie Trailer Madness: The Dark Knight
Now, it should be no surprise that I'm excited about the next Batman movie. While this time around Nolan doesn't have a comic to pull from (Begins was basically Year One: the backstory heavy edition), he is making some parallels to other films (he's referenced Heat as an inspiration in interviews). The fact that he said that brings up what I feel is an interesting point. Is it that different to make a superhero movie compared to any other kind? Now of course, with Batman, you can address the logical problems of superheroism by explaining his gadgets, but what about someone with powers, specifically ones that would not work in the real world? Could you base a Flash movie on some other film with no fantastic qualities? I'm not sure. Then again, I suppose it depends on the skill of the director and the quality of the script, not the conventions of the genre. What people expect is less important than delivering them a quality story.
Alright; I promised a trailer, so here it is. It's actually a brand new one, from some viral marketing event. The quality is iffy (I suspect camera phone), but the stuff's all there, and it's good.
Alright; I promised a trailer, so here it is. It's actually a brand new one, from some viral marketing event. The quality is iffy (I suspect camera phone), but the stuff's all there, and it's good.
Friday, April 25, 2008
The Best Part
So. Con again. Want to know the best part? I got to meet two writers who are among my all-time favorites; personal heroes of mine for the last few years and probably a good few more. Hell, I even liked them on a social level. I'll tell the stories in chronological order.
I met Darwyn Cooke on Saturday, early afternoon. I had tried in the morning, but the line to meet and get a signature was constantly changing direction, and I have a fervent distaste for strangers touching me, so I left, dejected. When I returned, he was coming back from a lunch break, and I made sure that the newly-forming line was going my way. I jumped through hoops for the right to meet the author/artist of New Frontier, damn it, and I was going to tell him how much I enjoyed his work. When I got to him, some random person (who hadn't been in any line) jumped in ahead of me and began accosting Mr. Cooke about something some other artist had said about commissions. When I (and by the look on his face, Mr. Cooke) had had enough, I politely elbowed the man out of my way, and got one of the things I had literally gone to New York to get.
Meeting Grant Morrison was less annoying, but took longer. I'd attended his Spotlight panel, and waited in various lines for almost two hours, but I got to him. The guy who helped change my perception of comics. He can write a story that explores Hell from the perspective of a Golden Age character gone wrong, or he can do Batman in a self-reflective style that uses things that had been retconned out. He made a joke about Britney Spears. I got a picture of him with me and my girlfriend. And his signature is across my copy of Kid Eternity's cover. And for that, all of the hassles were worth it. Everything else at con was just a bonus.
I met Darwyn Cooke on Saturday, early afternoon. I had tried in the morning, but the line to meet and get a signature was constantly changing direction, and I have a fervent distaste for strangers touching me, so I left, dejected. When I returned, he was coming back from a lunch break, and I made sure that the newly-forming line was going my way. I jumped through hoops for the right to meet the author/artist of New Frontier, damn it, and I was going to tell him how much I enjoyed his work. When I got to him, some random person (who hadn't been in any line) jumped in ahead of me and began accosting Mr. Cooke about something some other artist had said about commissions. When I (and by the look on his face, Mr. Cooke) had had enough, I politely elbowed the man out of my way, and got one of the things I had literally gone to New York to get.
Meeting Grant Morrison was less annoying, but took longer. I'd attended his Spotlight panel, and waited in various lines for almost two hours, but I got to him. The guy who helped change my perception of comics. He can write a story that explores Hell from the perspective of a Golden Age character gone wrong, or he can do Batman in a self-reflective style that uses things that had been retconned out. He made a joke about Britney Spears. I got a picture of him with me and my girlfriend. And his signature is across my copy of Kid Eternity's cover. And for that, all of the hassles were worth it. Everything else at con was just a bonus.
Con's Great Lesson
So. Comic Con; three days of madness, fanboyism, capitalism, and one really nasty car trip. A ride so bad that by then end people who actually liked one another were so sick of the other's presence... I'm focusing on the wrong part of the story here. The point was the bits in the middle, not the shuttling across four or five states.
Point of fact, I learned very little about upcoming comics events that I didn't already know. I attended part of the Final Crisis panel, but since I'll be buying that only when it finally comes out in trade, I can't say I much care. I was hoping for a panel on the upcoming storylines in Green Lantern, but apparently they wouldn't let Geoff Johns have a room to himself for an hour or so.
Want to know what I did learn quite a bit about? Merchandise. I now know every toy, t-shirt, and video game that Marvel, DC, or Dark Horse will be putting out related to thier comics (Marvel), movies (DC), or both (Dark Horse). I'm not looking down on these companies for this, hell, it's good business (and I can't wait for some of this stuff to come out), but it's not really promoting anything other than the merch, and you can't buy any of it, even if they have a final product packaged and priced right there under glass. It's like they're reminding the fans that the companies have us by the sensitive bits when they feel like it.
Point of fact, I learned very little about upcoming comics events that I didn't already know. I attended part of the Final Crisis panel, but since I'll be buying that only when it finally comes out in trade, I can't say I much care. I was hoping for a panel on the upcoming storylines in Green Lantern, but apparently they wouldn't let Geoff Johns have a room to himself for an hour or so.
Want to know what I did learn quite a bit about? Merchandise. I now know every toy, t-shirt, and video game that Marvel, DC, or Dark Horse will be putting out related to thier comics (Marvel), movies (DC), or both (Dark Horse). I'm not looking down on these companies for this, hell, it's good business (and I can't wait for some of this stuff to come out), but it's not really promoting anything other than the merch, and you can't buy any of it, even if they have a final product packaged and priced right there under glass. It's like they're reminding the fans that the companies have us by the sensitive bits when they feel like it.
Tuesday, April 15, 2008
Aaah! Get Out of my Head Charles!
Okay, so here's how I balance out my massive wall of text from the last post. It's a song. This song has taken up residence in my brain, maybe forever. It's a J-Rock song that I think is the theme song to some anime or another, performed by a supergroup with six lead singers who all appear to be LARPing their D&D characters on stage. It's actually pretty good, and has an oddly epic feel to it, which is why I suppose it makes good theme music. At least it's not J-Pop; I'd have gone nuts by now if some of that were in my head.
Adrian Veidt: World's Greatest Hero?
Alright, so on Monday I may not have been clear. I definitely got a chance to speak my part, but I think I expressed the thought poorly. Simply enough, I actually think Adrian Veidt is actually the most consciously heroic person in the story. I think he's a great guy who uses his massive intellect to solve what was the greatest problem his world's ever seen. However, his logic was somewhat flawed. He assumed that the only way to achieve his goal was the one he used, based on the (true) premise that no one else who was willing to solve the problem was smart enough to do the job.
What he never considered was that intelligence might not be the only criteria for saving the world. As much as it pains me to say it, but sometimes the smartest one is not the best one. On the other hand, he also kind of assumed that the problem needed outside help to be solved. Our Cold War worked out fine, if you recall. Of course there were differences in society, but the end result could have very easily been worked out in less sudden methods; I'm sure someone like Veidt would have had some political leverage.
Of course, none of this is related to my original point. The simple fact is that Veidt had no ulterior motives for doing what he did; he simply thought it was the only way to save the world. He makes no money from this venture, in fact he loses quite a bit of his own. The way he's planned it, no one will even know he's done it; he'll be remembered as "Ozymandias, that one guy who was an okay hero and a decent businessman."
That fact right there is why I'm calling B.S. on the people who compare Veidt to Light from Death Note. If Light's plans succeed he'll be worshiped as Lord and Savior; Veidt wants to be recalled as a guy you wish you were friends with. Yes, they both had God complexes, but Viedt's was more like a surgeon, and Light's was like a fascist dictator.
I guess all I'm saying is that you can't call Veidt a villain. He did only what he thought was necessary to accomplish his goal (saving humanity from an actual threat, remember?), and all the loss of life was tragic to him. He feels more like the Classical tragic hero; did what needed to be done, but his flaws now condemn him to a life of sadness and pain.
What he never considered was that intelligence might not be the only criteria for saving the world. As much as it pains me to say it, but sometimes the smartest one is not the best one. On the other hand, he also kind of assumed that the problem needed outside help to be solved. Our Cold War worked out fine, if you recall. Of course there were differences in society, but the end result could have very easily been worked out in less sudden methods; I'm sure someone like Veidt would have had some political leverage.
Of course, none of this is related to my original point. The simple fact is that Veidt had no ulterior motives for doing what he did; he simply thought it was the only way to save the world. He makes no money from this venture, in fact he loses quite a bit of his own. The way he's planned it, no one will even know he's done it; he'll be remembered as "Ozymandias, that one guy who was an okay hero and a decent businessman."
That fact right there is why I'm calling B.S. on the people who compare Veidt to Light from Death Note. If Light's plans succeed he'll be worshiped as Lord and Savior; Veidt wants to be recalled as a guy you wish you were friends with. Yes, they both had God complexes, but Viedt's was more like a surgeon, and Light's was like a fascist dictator.
I guess all I'm saying is that you can't call Veidt a villain. He did only what he thought was necessary to accomplish his goal (saving humanity from an actual threat, remember?), and all the loss of life was tragic to him. He feels more like the Classical tragic hero; did what needed to be done, but his flaws now condemn him to a life of sadness and pain.
Friday, April 4, 2008
A Few Words on Secret Invasion
I feel that now would be a good time to explain the name of this blog, seeing as I've altered it again just now. Specifically, I jokingly say that my writings are not connected to the various hot comics "events" because I have come to the conclusion that I find them abhorrent. While the potential to make positive changes and draw in readers is there, these events have recently become a crutch used to excuse a lack of original thought. What's worse is that these things may be used to undo details or plot elements that a writer dislikes, regardless of the readers' opinions, and often end up only complicating continuity.
To use Secret Invasion as an example, there are indications that several super-powered individuals (hero and villain) have been replaced with Skrulls. What's more, those people have in fact been Skrulls since some point in the 70's. For these characters, this means undoing every single bit of growth they've had, since before that point, characters didn't evolve over time.
Luke Cage has become, over the last few years, a father, husband, and leader. He's gone from being quite literally a Blaxploitation character with low-key powers to a potential leading man for Marvel; powerful enough to warrant a place on the main stage and developed properly as a man who could lead the Avengers (which he has been). Nope! Not anymore, because Brian Michael Bendis really likes the old version! Ergo, we get stuck with a guy with no depth, and we're expected to swallow the fact that Iron Fist, Luke's best friend nearly since their debuts, had not noticed, and that the impostor had decided not acting like the guy he'd replaced would be the perfect cover (especially with the getting married part). It's just dumb, and it injures all the stories that feature Luke.
Short version: events like this all end up being one kid in the playpen messing with everyone's toys, and I for one wish that we could just have some time without all this nonsense. At least, I'd like it if Bendis would stop taking all the toys and making a huge messy pile.
*This Section Contains Spoilers From an Internal Leak*
To use Secret Invasion as an example, there are indications that several super-powered individuals (hero and villain) have been replaced with Skrulls. What's more, those people have in fact been Skrulls since some point in the 70's. For these characters, this means undoing every single bit of growth they've had, since before that point, characters didn't evolve over time.
Luke Cage has become, over the last few years, a father, husband, and leader. He's gone from being quite literally a Blaxploitation character with low-key powers to a potential leading man for Marvel; powerful enough to warrant a place on the main stage and developed properly as a man who could lead the Avengers (which he has been). Nope! Not anymore, because Brian Michael Bendis really likes the old version! Ergo, we get stuck with a guy with no depth, and we're expected to swallow the fact that Iron Fist, Luke's best friend nearly since their debuts, had not noticed, and that the impostor had decided not acting like the guy he'd replaced would be the perfect cover (especially with the getting married part). It's just dumb, and it injures all the stories that feature Luke.
Short version: events like this all end up being one kid in the playpen messing with everyone's toys, and I for one wish that we could just have some time without all this nonsense. At least, I'd like it if Bendis would stop taking all the toys and making a huge messy pile.
Wednesday, April 2, 2008
Webcomic Highlight: Gunnerkrigg Court
Here's a quickie for you: Gunnerkrigg Court is a comic that is fantastic. It's got a sort of Harry Potter vibe, with a young kid growing up at a fantastic boarding school, but there are few spots where the comparison becomes unfair. Mostly, it's unfair to Harry Potter, because Gunnerkrigg blows HP away.
It's about Antimony Carver, who goes to live at the school/community Gunnerkrigg Court, which is a haven for super-science, yet surrounded by a magical forest (with some noteworthy supernatural elements in the Court as well). Also, they employ a dragonslayer as their gym teacher, and have a class for kids with psychic powers.
Now for some of the cool stuff; there's an epic story arc, but Antimony (and the reader) doesn't know what it is yet, so we only get glimpses of it. For the most part it's a sweet story about the kids that go to school in the Court.
Also, the art is quite nice and dreamy, giving this already surreal comic an even more ethereal aesthetic. It took me only two sittings to finish it, so you won't lose much time if you hate it. Which is highly unlikely.
It's about Antimony Carver, who goes to live at the school/community Gunnerkrigg Court, which is a haven for super-science, yet surrounded by a magical forest (with some noteworthy supernatural elements in the Court as well). Also, they employ a dragonslayer as their gym teacher, and have a class for kids with psychic powers.
Now for some of the cool stuff; there's an epic story arc, but Antimony (and the reader) doesn't know what it is yet, so we only get glimpses of it. For the most part it's a sweet story about the kids that go to school in the Court.
Also, the art is quite nice and dreamy, giving this already surreal comic an even more ethereal aesthetic. It took me only two sittings to finish it, so you won't lose much time if you hate it. Which is highly unlikely.
Monday, March 31, 2008
Funny Animal Comics 3: We3
I don't know how or why I've found myself reading so many comics that star talking animals recently, but collectively they've reinforced my feelings that there are no set boundaries when it comes how a writer wants to tell a story. Then again, when the writer is Grant Morrison, you might as well forget there were any boundaries in the first place; after all, he met Animal Man once.
With We3, Morrison is working once again with Frank Quitely (are they best friends or something?), who brings his usual unsettling, expressive, and slightly over-detailed style to this story of animal exploitation. Morrison, a vegetarian since the late 80's and strong believer in animal rights, successfully brings the callousness of military-industrial thinking to the foreground. By which I mean he made me cry. And want to see my dog.
We3's basic premise is this: the military has decided to use modified animals to replace conventional human soldiers and assassins, and the We3 team are the prototypes for this system. Weapon 1 (Bandit) is a dog, built to carry the heavy weapons and chosen to lead the team because of his intelligence and loyalty to both their masters and his teammates. Weapon 2 (Tinker) is a cat, stealthy and antisocial, but aware of who her allies are. Weapon 3 (Pirate) is a rabbit made into a demolition specialist with blinding speed.
The short version is, the senator who was backing the product gets creeped out after seeing what's been done to these animals, and orders them killed. The one good person working in the lab (the woman who cared for them and handled their education) lets them out. Then massively depressing moments, high-speed gory action, and a moderately happy ending follow.
Morrison is a master of the game, and We3 stands out even among his work. The stilted, unpronounceable speech patterns the team speak in convey more emotion than meaning, and yet the WE3 team is as characterized as any character that only got three issues. Things like 2's attempts to hide her feelings and 1's sense of responsibility (as he berates himself for everything that goes wrong) give an additional layer of tragedy to the work.
I'm not usually a fan of Quitely's style, since he tends to make the people the reader is supposed to like look creepy. However, this carries over to the animals only so far as to properly convey their suffering, while all humans should look nasty in this book.
I don't know how to close this. I could write a term paper on this comic, and it's only three issues. Read it. Buy some tissues while you're out.
With We3, Morrison is working once again with Frank Quitely (are they best friends or something?), who brings his usual unsettling, expressive, and slightly over-detailed style to this story of animal exploitation. Morrison, a vegetarian since the late 80's and strong believer in animal rights, successfully brings the callousness of military-industrial thinking to the foreground. By which I mean he made me cry. And want to see my dog.
We3's basic premise is this: the military has decided to use modified animals to replace conventional human soldiers and assassins, and the We3 team are the prototypes for this system. Weapon 1 (Bandit) is a dog, built to carry the heavy weapons and chosen to lead the team because of his intelligence and loyalty to both their masters and his teammates. Weapon 2 (Tinker) is a cat, stealthy and antisocial, but aware of who her allies are. Weapon 3 (Pirate) is a rabbit made into a demolition specialist with blinding speed.
The short version is, the senator who was backing the product gets creeped out after seeing what's been done to these animals, and orders them killed. The one good person working in the lab (the woman who cared for them and handled their education) lets them out. Then massively depressing moments, high-speed gory action, and a moderately happy ending follow.
Morrison is a master of the game, and We3 stands out even among his work. The stilted, unpronounceable speech patterns the team speak in convey more emotion than meaning, and yet the WE3 team is as characterized as any character that only got three issues. Things like 2's attempts to hide her feelings and 1's sense of responsibility (as he berates himself for everything that goes wrong) give an additional layer of tragedy to the work.
I'm not usually a fan of Quitely's style, since he tends to make the people the reader is supposed to like look creepy. However, this carries over to the animals only so far as to properly convey their suffering, while all humans should look nasty in this book.
I don't know how to close this. I could write a term paper on this comic, and it's only three issues. Read it. Buy some tissues while you're out.
Sunday, March 23, 2008
Funny Animal Comics 2: Mouse Guard Fall 1152
Just as the last post in the "Funny Animal" series, I use the term in a somewhat sarcastic manner, as neither book has anything to do with the funny animal archetype other than anthropomorphism. However, nearly everything else about the two books is different. Whereas Fox Bunny Funny is some sort of ham-fisted statement about human nature, Mouse Guard is a low fantasy action epic. Starring mice, mind you.
Yes, Mouse Guard depicts a world of sapient mice, living in fortress cities. Since nearly any other animal has the physical edge over a mouse, the mice have developed a guardian force to allow for travel between cities and other elements essential for a true culture. This is the titular guard, and their trials are the focus of the series, which has a planned run of five mini-series. This one, Fall 1152, named for the season it depicts, focuses on a plot to undermine the guard and their capital city from within.
The art is an interesting balance of representational and interpretive, as most animals are show with a reasonably normal appearance, yet the cloak-wearing, sword-wielding guardsmice look perfectly natural. The landscapes and scenery are properly emotive, and there are enough visual clues to prevent character confusion, even if you only remember them as "mouse with green cloak" and "mouse with blue cloak and a stick."
The story reads like some of the better fantasy novels I've read in my lifetime, with dialogue that feels natural for the characters and their setting, and expressing the personality of individuals at the proper times. There was a decent level of worldbuilding involved in the writing, and it's never dropped on the reader in a fit of "as you know, Bob..." and there's an index at the end for details that didn't make it into the story.
In short; it's pretty, the writing is solid, and the world is never ridiculous, even though the heroes are fieldmice. There's even a few overly manly action-hero moments for nearly every main character. This is the kind of book that makes use of every vernacular use of the word "epic."
Yes, Mouse Guard depicts a world of sapient mice, living in fortress cities. Since nearly any other animal has the physical edge over a mouse, the mice have developed a guardian force to allow for travel between cities and other elements essential for a true culture. This is the titular guard, and their trials are the focus of the series, which has a planned run of five mini-series. This one, Fall 1152, named for the season it depicts, focuses on a plot to undermine the guard and their capital city from within.
The art is an interesting balance of representational and interpretive, as most animals are show with a reasonably normal appearance, yet the cloak-wearing, sword-wielding guardsmice look perfectly natural. The landscapes and scenery are properly emotive, and there are enough visual clues to prevent character confusion, even if you only remember them as "mouse with green cloak" and "mouse with blue cloak and a stick."
The story reads like some of the better fantasy novels I've read in my lifetime, with dialogue that feels natural for the characters and their setting, and expressing the personality of individuals at the proper times. There was a decent level of worldbuilding involved in the writing, and it's never dropped on the reader in a fit of "as you know, Bob..." and there's an index at the end for details that didn't make it into the story.
In short; it's pretty, the writing is solid, and the world is never ridiculous, even though the heroes are fieldmice. There's even a few overly manly action-hero moments for nearly every main character. This is the kind of book that makes use of every vernacular use of the word "epic."
Wednesday, March 19, 2008
Funny Animal Comics 1: Fox Bunny Funny
Yikes. Fox Bunny Funny is literally a fifteen minute read, but since I spent that fifteen minutes, I've probably gone through about two hours just thinking about this one comic, what it means, and what it might not mean.
For starters, I have to explain the worldbuilding that Andy Hartzell put into the writing of FBF. What you have at first are two towns of the pseudo-1950's America variety, one populated by Foxes, whose culture is centered on the killing of Bunnies, and the town of Bunnies, which we readers see less of, but which seems more religious and fearful of their neighbors. No other animals seem to exist. Certain touches exist to reinforce the idea of a society based on the mannerisms of animals, for example, the Foxes use guns that have metal teeth attached to a wire, to fire and reel in their prey.
Also, there are no words. Not just that there's no dialogue, but the written languages for the Foxes is a series of pawprints, and the Bunny writings are all leaves and plants. There is no replacement for language, the characters all just pantomime their way through life. Because of that, the reading goes quickly, helped along by the simplicity of Hartzell's drawings which require little to no effort to understand.
Then there's the meaning behind the story, and that's where the house of cards gets shuffled (for the record, I'm kind of pleased with that turn of phrase). With the main character's hidden desire to become a Bunny, but forced to live as a Bunny-killing Fox, there's an attempt at a metaphor for GLBT lifestyle, but it never really catches on. With the relationship between the Foxes and Bunnies, there's an obvious race metaphor, but that falls apart at the end, much like my feelings about the book.
The main character finds himself in a city of the hedonistic 1980's sort populated by a combination of Foxes and Bunnies, who exchange fashion styles, have relationships, and consume one another's flesh. That's right; we have Bunnies that eat Bunny, Foxes that eat Fox, everyone eating carrots, some eating everything, and nobody seems to mind. The main character is then given plastic surgery to become a Bunny just as he always wanted, and the image of his bruised, slightly misshapen body as he weeps with joy is the closing image. Let's just say I had a hard time sleeping last night after seeing that bit.
So? Read it, once I return it to the library. Don't buy it until you've gone through it once. Maybe you'll get something I didn't, and you'll think I'm an idiot for not liking it. Maybe you'll find it as horrifying as I did, and one or two quick reads will be enough. Then again, you might not feel anything, in which case I envy the extra time you'll have after the read.
For starters, I have to explain the worldbuilding that Andy Hartzell put into the writing of FBF. What you have at first are two towns of the pseudo-1950's America variety, one populated by Foxes, whose culture is centered on the killing of Bunnies, and the town of Bunnies, which we readers see less of, but which seems more religious and fearful of their neighbors. No other animals seem to exist. Certain touches exist to reinforce the idea of a society based on the mannerisms of animals, for example, the Foxes use guns that have metal teeth attached to a wire, to fire and reel in their prey.
Also, there are no words. Not just that there's no dialogue, but the written languages for the Foxes is a series of pawprints, and the Bunny writings are all leaves and plants. There is no replacement for language, the characters all just pantomime their way through life. Because of that, the reading goes quickly, helped along by the simplicity of Hartzell's drawings which require little to no effort to understand.
Then there's the meaning behind the story, and that's where the house of cards gets shuffled (for the record, I'm kind of pleased with that turn of phrase). With the main character's hidden desire to become a Bunny, but forced to live as a Bunny-killing Fox, there's an attempt at a metaphor for GLBT lifestyle, but it never really catches on. With the relationship between the Foxes and Bunnies, there's an obvious race metaphor, but that falls apart at the end, much like my feelings about the book.
The main character finds himself in a city of the hedonistic 1980's sort populated by a combination of Foxes and Bunnies, who exchange fashion styles, have relationships, and consume one another's flesh. That's right; we have Bunnies that eat Bunny, Foxes that eat Fox, everyone eating carrots, some eating everything, and nobody seems to mind. The main character is then given plastic surgery to become a Bunny just as he always wanted, and the image of his bruised, slightly misshapen body as he weeps with joy is the closing image. Let's just say I had a hard time sleeping last night after seeing that bit.
So? Read it, once I return it to the library. Don't buy it until you've gone through it once. Maybe you'll get something I didn't, and you'll think I'm an idiot for not liking it. Maybe you'll find it as horrifying as I did, and one or two quick reads will be enough. Then again, you might not feel anything, in which case I envy the extra time you'll have after the read.
Monday, March 17, 2008
Webcomic Highlight: Darken
Geek culture is not one culture, per se, but rather an affiliation of subcultures. As with any subculture, the internet has become a haven for these groups to show their appreciation, and many do so in the form of webcomics. While I feel a post on webcomics in general may be forthcoming, but with this highlight, I felt the comment about culture was apt as Darken is essentially based in Dungeons and Dragons.
Written and drawn by Kate Ashwin, Darken is in interesting study in anti-heroism and anti-villainy, as the entire main cast is more concerned with their scheming than they are about morality and loyalty. To call it character driven would downplay the well-placed (and paced) action, but the interactions between the characters and their ultimate goals are what drive the reader.
The art is smooth and expressive, with some slight Japanese influence, and the coloring, when used, contributes to the mood and energy of the scene. Very rarely is it possible to confuse characters, though there are clearly some "basic" faces at use.
You don't have to know D&D, but it certainly speeds things up for new readers. Regardless, Darken uses a mixture of action, humor, strong characters, and good plotting to make a very worthwhile read.
Written and drawn by Kate Ashwin, Darken is in interesting study in anti-heroism and anti-villainy, as the entire main cast is more concerned with their scheming than they are about morality and loyalty. To call it character driven would downplay the well-placed (and paced) action, but the interactions between the characters and their ultimate goals are what drive the reader.
The art is smooth and expressive, with some slight Japanese influence, and the coloring, when used, contributes to the mood and energy of the scene. Very rarely is it possible to confuse characters, though there are clearly some "basic" faces at use.
You don't have to know D&D, but it certainly speeds things up for new readers. Regardless, Darken uses a mixture of action, humor, strong characters, and good plotting to make a very worthwhile read.
Sunday, March 9, 2008
Keeping Things Straight (Last in a Triple Post!)
I hate repeating myself. If it's not a good story, and one I really like telling, then I only want to have to go through it once. Also, if I don't repeat, then it gives people more incentive to keep listening to what I say. Ergo, this semester has been rough.
I'm a comics guy, so I talk comics with my friends. I do a comics-based radio show, so I have to fill about 2 hours each week. I have class discussions, the discussion board, and this blog. And I hate repeating myself (unless I'm proving a point).
With my friends, I don't want to bore them. In class, I think it wastes time to go over the same points again and again. With my show, I feel it would be cheating to crib ideas or materials from class, so I have to keep racking my brain to think of things I can work with.
So please, forgive me if I fall behind in a conversation every so often. I may be having deja vu.
I'm a comics guy, so I talk comics with my friends. I do a comics-based radio show, so I have to fill about 2 hours each week. I have class discussions, the discussion board, and this blog. And I hate repeating myself (unless I'm proving a point).
With my friends, I don't want to bore them. In class, I think it wastes time to go over the same points again and again. With my show, I feel it would be cheating to crib ideas or materials from class, so I have to keep racking my brain to think of things I can work with.
So please, forgive me if I fall behind in a conversation every so often. I may be having deja vu.
American Born Chinese: Some Quick Thoughts
Anybody ever watch the show The Boondocks (yes, based on the newspaper comic) and get uncomfortable at how often they use a certain racial epithet? You know the one; the one I can't even bring myself to type. ABC was kind of like that for me sometimes, with cousin Chin-Kee. I found myself reading those parts kind of fast, and taking my time with the Monkey King more than any other part.
Use of caricature helped with the magical realist atmosphere of the story; I don't know if I'd have been able to deal with Chin-Kee's head popping off to reveal the Monkey King in another style. Also, the Hair of Power would not have looked right.
Did anyone else have the sensation that both Jin and Wei-Chen are essentially lost? Haven't the four years of debauchery spoiled Wei-Chen's chances of becoming an emissary since the test was a full life of goodness? And didn't Jin "forfeit his soul" to become Danny? Not to mention the problems with his grades due to the moving around...
Also, did the infliction of Chin-Kee on Jin (as Danny) seem harsh to anyone else? Sure, he needed to be taught a lesson, but there's evidence that everything he says about Chin-Kee ruining his life are true...
There's more, but like I said; quick thoughts.
Use of caricature helped with the magical realist atmosphere of the story; I don't know if I'd have been able to deal with Chin-Kee's head popping off to reveal the Monkey King in another style. Also, the Hair of Power would not have looked right.
Did anyone else have the sensation that both Jin and Wei-Chen are essentially lost? Haven't the four years of debauchery spoiled Wei-Chen's chances of becoming an emissary since the test was a full life of goodness? And didn't Jin "forfeit his soul" to become Danny? Not to mention the problems with his grades due to the moving around...
Also, did the infliction of Chin-Kee on Jin (as Danny) seem harsh to anyone else? Sure, he needed to be taught a lesson, but there's evidence that everything he says about Chin-Kee ruining his life are true...
There's more, but like I said; quick thoughts.
Comic Corollaries: Action Figures
Okay, so maybe you don't have to like action figures if you're a comic fan, but why wouldn't you? For my money, there's something indescribably cool about having a physical representation of the characters you like. Then again, I'm not the sort to spent more than $20 on a toy, and frankly the $20 ones have to really appeal to me.
Also, for the record, they are toys to me, not collectibles, and I open them as soon as I get back to my house. I can't really fathom hunting around for just the one you wanted then leaving it on a shelf, unopened, unappreciated. For example, earlier today I finally found a 25th Anniversary G.I.Joe Destro; something I've wanted for nigh on four months now. He makes a nice addition to my desktop. It's great to be a toy fan for the sake of their aesthetic purpose, but more importantly, it lets me keep a collection of the characters I really enjoy.
Also, for the record, they are toys to me, not collectibles, and I open them as soon as I get back to my house. I can't really fathom hunting around for just the one you wanted then leaving it on a shelf, unopened, unappreciated. For example, earlier today I finally found a 25th Anniversary G.I.Joe Destro; something I've wanted for nigh on four months now. He makes a nice addition to my desktop. It's great to be a toy fan for the sake of their aesthetic purpose, but more importantly, it lets me keep a collection of the characters I really enjoy.
Sunday, February 10, 2008
Review: Astonishing X-Men
This comic is so good it feels like I'm cheating by writing about it. Honestly, my critiques are so minor compared to how many things I feel are not just done right, but perfectly, it's hard to start. Hence me rambling on in this self-conscious manner.
Astonishing, cribbing the name from one of the Age of Apocalypse books, picks up where Grant Morrison's New X-Men left off; Jean's dead (for a while this time), Emma and Scott are a power couple running the school while Xavier helps in Genosha, and the X-Men in general are scattered and confused. With that, Cyclops essentially decides that since someone will lay claim to the X-Men name, the mutant community is best served by having the highest quality X-Men possible, and assembles the team himself.
For reasons of having a balanced skill set and good public image (discarding the all-new, all-leather costumes of the Morrison era, except as casual wear), he brings together himself, Emma, Hank McCoy, Kitty Pryde, and Wolverine. Later on, Colossus has his shot at returning to life, joining the team and resuming his relationship with Kitty.
The arcs more or less break down as the X-Men dealing with a malicious alien attempting to wipe out mutantkind with a "cure" and violence, the sentient A.I. of the danger room, the apparent return of the Hellfire Club's Inner Circle, and a resolution of the issues with anti-mutant aliens (the latter has yet to be collected, but is almost finished).
When it comes to the writing, I would be sorely tempted to call this my perfect image of the X-Men. Everyone gets their due (even Scott), but nobody overshadows the rest of the team (not even Wolverine). The dialogue is as good as we've come to expect from Whedon, being interesting and witty while remaining in-character for each of the distinct personalities. The plotting is solid, with the only low point being the second storyline, "Danger," which shoehorns Whedon's ideas about A.I. in a disjointed story. Arcs aside, Astonishing's two year run reads as one long story with self-contained issues in six-issue arcs. Therefore, don't look to this for and single-issue reading; give yourself some time to read at least an arc at a time.
John Cassiday's art is detailed, active, and expressive. Action has punch, and you'll never confuse characters as everyone has their own unique features. However, he may have some sort of eyelash fetish, seeing as he exaggerates their portrayal on everyone's face. Even the aliens and robots. Regardless, his use of form and color leave one with a "real people in a comic setting" impression that compliments Whedon's writing perfectly.
The bottom line about this series is: "If you've ever liked any of these characters or even the concept of the X-Men, read it, dummy." Also, if you've always felt that nobody ever "got it" when you've tried to read X-Men, give Whedon a chance to win you over. He probably will.
Thus far, the storylines collected are titled "Gifted," "Dangerous," "Torn," and "Unstoppable" (again, yet to be collected). Taking over after Whedon is Warren Ellis (who apparently writes 75% of Marvel between him and Bendis). I'm greatly saddened to see this run end, but if Whedon feels he's finished I won't argue. Besides, maybe with Ellis Astonishing can go back to being monthly instead of every other month.
Yeah, I'm so hooked that I buy every single and the trades. Try it, and see if you blame me.
Astonishing, cribbing the name from one of the Age of Apocalypse books, picks up where Grant Morrison's New X-Men left off; Jean's dead (for a while this time), Emma and Scott are a power couple running the school while Xavier helps in Genosha, and the X-Men in general are scattered and confused. With that, Cyclops essentially decides that since someone will lay claim to the X-Men name, the mutant community is best served by having the highest quality X-Men possible, and assembles the team himself.
For reasons of having a balanced skill set and good public image (discarding the all-new, all-leather costumes of the Morrison era, except as casual wear), he brings together himself, Emma, Hank McCoy, Kitty Pryde, and Wolverine. Later on, Colossus has his shot at returning to life, joining the team and resuming his relationship with Kitty.
The arcs more or less break down as the X-Men dealing with a malicious alien attempting to wipe out mutantkind with a "cure" and violence, the sentient A.I. of the danger room, the apparent return of the Hellfire Club's Inner Circle, and a resolution of the issues with anti-mutant aliens (the latter has yet to be collected, but is almost finished).
When it comes to the writing, I would be sorely tempted to call this my perfect image of the X-Men. Everyone gets their due (even Scott), but nobody overshadows the rest of the team (not even Wolverine). The dialogue is as good as we've come to expect from Whedon, being interesting and witty while remaining in-character for each of the distinct personalities. The plotting is solid, with the only low point being the second storyline, "Danger," which shoehorns Whedon's ideas about A.I. in a disjointed story. Arcs aside, Astonishing's two year run reads as one long story with self-contained issues in six-issue arcs. Therefore, don't look to this for and single-issue reading; give yourself some time to read at least an arc at a time.
John Cassiday's art is detailed, active, and expressive. Action has punch, and you'll never confuse characters as everyone has their own unique features. However, he may have some sort of eyelash fetish, seeing as he exaggerates their portrayal on everyone's face. Even the aliens and robots. Regardless, his use of form and color leave one with a "real people in a comic setting" impression that compliments Whedon's writing perfectly.
The bottom line about this series is: "If you've ever liked any of these characters or even the concept of the X-Men, read it, dummy." Also, if you've always felt that nobody ever "got it" when you've tried to read X-Men, give Whedon a chance to win you over. He probably will.
Thus far, the storylines collected are titled "Gifted," "Dangerous," "Torn," and "Unstoppable" (again, yet to be collected). Taking over after Whedon is Warren Ellis (who apparently writes 75% of Marvel between him and Bendis). I'm greatly saddened to see this run end, but if Whedon feels he's finished I won't argue. Besides, maybe with Ellis Astonishing can go back to being monthly instead of every other month.
Yeah, I'm so hooked that I buy every single and the trades. Try it, and see if you blame me.
Subscribe to:
Posts (Atom)
